-----(School Assignment)-----
The Bloatfly from Fallout 4 was a creature I choose to sculpt for a school assignment. Making a 3d character/asset for a video game or movie. All modelling was to be done in Zbrush and texturing in Substance Painter. The finished textured model shouldn't exceed a polycount of more than 40 000.
The assignment was split into two part. Part 1, was to choose a character from a game or animal, find reference images and sculpt a high poly model. The high poly model would then be used in part 2, for texturizing.
Part 2: Textured
Part 1: High Poly